Omar Smith Art
Character Design, Sculpting, Modeling, & Rigging
Monday, November 5, 2012
Wednesday, June 20, 2012
CLOUDY 2: Revenge of the Leftovers
A shout
out to Cloudy fans to let you know that the sequel is officially
underway!
CLOUDY
2: Revenge Of The Leftovers is scheduled to be released in February
2014
The
sequel is directed by Kris
Pearn and Cody Cameron.
Production Design by Justin K Thompson
Art
Director, Dave Bleich
&
Character
Design Supervisor, Craig Kellman
Along with the awesome design talents of
Dean
Gordon
Jerry
Loveland
&
John Butiu
Look for
updates in the future as we hit our milestones!
Tuesday, January 3, 2012
My 1st RP...
Monday, November 28, 2011
Monday, October 31, 2011
Monday, October 24, 2011
3d Digi Doodles - A few random bust sketch's in zbrush
A little zbrush in the mornin to start the day off right!
Cloudy Visdev - Retired Character Cathy
SPA Visdev - Another dead project
3D Digi Doodles - sketchclub mark, 1/28/2011
Here's a sketchclub mark from back in January. At the end of each sketchclub session
we pick out an unsuspecting "mark" for a memory sketch.
This guy looked like a tourist that was lost and deperate for help!
we pick out an unsuspecting "mark" for a memory sketch.
This guy looked like a tourist that was lost and deperate for help!
Smurf's Character Design - Getting Close
Here's a fun example of how much character design can get resolved completely in 3d. The "before" is on the left and the "after" is on the right.
The "before" was designed solely using Maya & ZBrush. The final design(the"after") was achieved via draw-overs by the production dept's character designer Allen Battino!
Pretty cool how far design work can be handled directly in 3D. This is a wonderful example of how powerful and efficient design work in 3d is, can, and will be for the future of production!
The "before" was designed solely using Maya & ZBrush. The final design(the"after") was achieved via draw-overs by the production dept's character designer Allen Battino!
Pretty cool how far design work can be handled directly in 3D. This is a wonderful example of how powerful and efficient design work in 3d is, can, and will be for the future of production!
Smurf's Character Design - Early Proof of Concept
Thursday, September 29, 2011
Friday, September 23, 2011
Glenn Harmon says goodbye to Sony
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